This course teaches you the art of game design to help create games and game characters across genres and development platforms. In Term 1, it covers the fundamentals of Game design, how to conceptualize a game idea, create a pitch presentation, Game Design document (GDD) and Game Prototype. In Term 2, you will learn to create 3D Game Characters, how to model a Game character, texturing and sculpting, Character rigging & setup, Mocap Character Animation, to finally exporting the Game Character and Animations to Unreal Engine. At the end of the course, you will create a showreel of your best 3D Game Character Models, which will help you get your desired job in the Gaming industry.
Duration:
18 months / 432 hours
Delivery Pattern:
2 hours a day
3 days a week
Henry Harvin Americas Head Office
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